
4
JulyTNLMeans 1.0.3 Crack Free
The TNLMeans filter was designed to be a small implementation of the NL-means denoising algorithm. Aside from the original method, TNLMeans also supports extension into 3D, a faster, block based approach, and a multiscale version.
Syntax:
TNLMeans (int Ax, int Ay, int Az, int Sx, int Sy, int Bx, int By, bool ms, int rm, float a,
float h, bool sse)

TNLMeans 2022
The input to the algorithm is a 3D array Ax Ay Az that is the original noiseless image, the edge map ȝ(1), and the denoised noise map ȝ.
Syntax:
TNLMeans For Windows 10 Crack (int Ax, int Ay, int Az, int Sx, int Sy, bool ms, int rm)
TNLMeans Description:
A 2D version of the original TNLMeans filter.
Syntax:
TNLMeans (int Ax, int Az, int Sx, int Sy, float a, float h, bool sse)
TNLMeans Description:
A slightly faster 2D version of the original TNLMeans filter.
Syntax:
TNLMeans3D (int Ax, int Ay, int Az, int Sx, int Sy, int Bx, int By, int Bz, int Sm,
int Re, float a, float h, bool sse)
TNLMeans3D Description:
3D version of the original TNLMeans filter.
Syntax:
TNLMeans3D (int Ax, int Ay, int Az, int Sx, int Sy, int Bx, int By, int Bz, int Sm, int
Re, float a, float h, bool sse)
Syntax:
TNLMeans3D (int Ax, int Ay, int Az, int Sx, int Sy, int Bx, int By, int Bz, int Sm,
int Re, float a, float h, bool sse)
Syntax:
TNLMeans3D (int Ax, int Ay, int Az, int Sx, int Sy, int Bx, int By, int Bz, int Sm,
int Re, float a, float h, bool sse)
Syntax:
TNLMeans3D (int Ax, int Ay, int Az, int Sx, int Sy, int Bx, int By, int Bz, int Sm, int
Re, float a, float h, bool sse)
Syntax:
TNLMeans3D (int Ax, int Ay, int Az, int Sx, int Sy, int Bx, int By, int Bz, int Sm,
int Re, float a, float h, bool sse)
Sy
TNLMeans [Win/Mac]
This filter is a fast implementation of the NL-means algorithm from [8] and [9].
TNLMeans uses a scale space to compute hierarchical means, that
correspond to the most representative features. In order to compute
this hierarchical means a quite accurate initialization of the means is
required. Unlike the original algorithm that is limited to images
with 3 channel, TNLMeans supports also 3D volumes.
The parameters are the same as the original implementation.
TNLMeans has its own scales that have a constant size in the input axis
(as recommended by the original paper), being the output of the filter
the scale space. It also supports a block based approach [10], where
the blocks have a fixed size in each of the input axes. This approach
is faster in 3D volumes when a large number of features are present.
For both approaches (fixed or constant size) are supported the maximum
and minimum scalar values (a and h, respectively) of the original
paper.
Please refer to the original paper for more information about the
implementation.
Features:
TNLMeans supports 3D volumes.
The scalar values (a and h) can be modified.
The input type can be of NCHW, CTHW, NCVW, CTVW and NCDHW.
In all cases the volume is assumed to be stored with the same
order of the channels. That is, the first channel is the one
on the first axis.
The output type can be of NCHW, CTHW, NCVW, CTVW and NCDHW.
If the output type is NCHW, then the first channel is assumed to be the
first input channel. The same is in the case of NCVW, CTVW and NCDHW.
If the output type is CTHW or CTVW, then the first channel is assumed to
be the third input channel. The same is in the case of NCHW and NCVW.
If the output type is NCDHW, then the first channel is assumed to be the
fifth input channel. The same is for the last case.
The local means filter (LOCM) denoising algorithm was originally
suggested in [3]. Its goal is to remove noise from a local region
using a set of image patches in a way that local means is
cal
b7e8fdf5c8
TNLMeans
De-noises images based on NL-means algorithm.
Parameters:
* A is the original image to be denoised.
* Ax and Ay are the dimensions of the image.
* Az is the dimensionality of the subspace.
* Sx and Sy are the dimensions of the subspace for a block-based approach.
* Bx and By are the block dimensions for a block-based approach.
* ms is set to false to use the original method, which is slower but better in quality.
* rm is the max radius of the Gaussian to search in.
* a is the radius of the weighted Gaussian.
* h is the height of the Gaussian (ignored for the block approach).
* sse is set to true if TVL1 (smooth) regularization is used.
* sse is set to false if standard dev-alon-age regularization is used.
* sse is set to true if BVNR (block variant) regularization is used.
* sse is set to false if BV (single-value based) regularization is used.
* sse is set to true if BIAS-TV (block variant) is used.
* sse is set to false if BIAS (single-value based) is used.
Examples:
Original Image:
__ Denoised with TNLMeans (Ax, Ay, Az, Sx, Sy, Bx, By, ms, rm, a, h, sse)
__ Denoised with TNLMeans (Ax, Ay, Az, Sx, Sy, Bx, By, ms, rm, a, sse)
Faster 3D implementation
__ Denoised with TNLMeans (Ax, Ay, Az, Sx, Sy, Bx, By, ms, rm, a, sse)
__ Denoised with TNLMeans (Ax, Ay, Az, Sx, Sy, Bx, By, ms, rm, a, sse)
Block-based 3D implementation:
__ Denoised with TNLMeans (Ax, Ay, Az, Sx, Sy, Bx, By, ms, rm, a, h, sse)
__ Denoised with TNLMeans (Ax, Ay, Az, Sx, Sy, Bx, By
What's New in the?
The method of filters that belongs to the family of textureless nonlinear filters. It is based on a Block-Based (TB)
nonlinear texture function and the Gauss-Newton block mean algorithms to compute the block means. Both computations
in the Block-Based mode (TB) are calculated by iterative block mean strategies.
Multi-Scale (ms):
If set to true then the structure of the filter can be modified: original filter can be stretched to one pixel per side.
When sse is true then three times the same block means are calculated with distances between blocks 2,4,8 pixels.
For the new filter size 32x32x4 a new image with float*4 values is calculated. These images are upsampled by the bilinear interpolation
the filter evaluates. The filter is not normalized and the sum of all mean values can be greater than one.
block size 8:
the filter is stretched to four times the original filter size and the other settings do not affect.
multiscale:
the filter is stretched to the size 2^p where p is the number of times. This means four times the
original filter size for p=1 (multiscale=2), two times for p=2 (multiscale=4) and so on.
Usage in 3D:
TNLMeans3D( int Ax, int Ay, int Az, int Sx, int Sy, int Bx, int By, int Sz, bool ms, int rm, float a,
float h, bool sse)
TNLMeans3D Description:
The filter is based on the idea of the NL-means filter. It is a multi-channel nonlinear filter based on the Block-Based
(TB) nonlinear texture function. The filter parameter a (ranging from 0 to 1) determines the strength of the filter
and it is applied along two orthogonal or three orthogonal coordinate axes. The filter gives good results for textures
and pictures with sharp edges, but can also be used to de-blur digital images.
Note: In contrast to the TNLMeans, the sse-method does not return any error but may only change the results
depending on the input image. Therefore sse-method is only useful when minimizing the influence of error.
Multi-Scale:
If set to true the filter can be stretched to one pixel per side.
System Requirements:
Minimum:
OS: Windows Vista (SP2), Windows 7, Windows 8, or Windows 10
Processor: Intel Core i3, i5, or i7
Memory: 2 GB of RAM
Graphics: 512 MB of video RAM
DirectX: Version 9.0c
Storage: 1 GB available hard drive space
Recommended:
OS: Windows 10
Processor: Intel Core i5 or Intel Core i7
Memory: 3 GB of RAM
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